"Some people think that inhabiting an online world is a way of escaping from yourself; others think it is a way of escaping from others. This is not the case; not in my case, and certainly not in the cases of those I study. Being an avatar means exploring the self as much as it means exploring others; more specifically, it measn exploring the self through others." (215)
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Man or Woman? |
We typically want people to behave a certain way, and a large part of this expected behavior is determined by gender. In an online world like the one Pearce was a member of, people also have expectations and preferences for gender behavior When Pearce found out that Raena was a man named Steve in real life, she said she didn't really care about the revelation. However, when Steve created a male avatar named Raenen and started playing the game with this avatar, Pearce noted that she was not receptive to this change. In fact, most members of the group weren't fond of Raenen, even though it was a truer representation of who was behind the Raena/Raenen persona. Conversely, Leshan, though a man in real life, felt that having a female avatar in-game was a truer representation of who he was, and though he eventually started talking with his natural male voice as opposed to using gender-neutral texts, he kept his avatar female.
Another thing I found interesting in section IV was Leesa and Revelations's wedding. I'm not convinced that in-game weddings are valid due to legal issues and the potential for "digital adultery," but that is irrelevant. The fact that they take place is what's important. It is amazing to me how every aspect of real life becomes duplicated in these meta-worlds. Pearce even mentions another character, Zaire, who has had 3 in-game divorces because her game-spouses wanted to meet her in real life. This is where I feel escapism is a large part of even Pearce's community, though she makes a point of denying so.
Questions:
1) Do you think in-game marriages should be permitted?
2) Mark Zuckerberg's sister is making a push for the eradication of online anonymity in order to combat digital bullying. Taking characters like Raena and Leshan into consideration, do you think this is a good idea?
3) It is interesting to me how people are allowed to create multiple personas within game worlds. However, when we find out that someone is not who we really think they are in real life, we react with feelings of anger and distrust. Considering all that we have learned about the depth and validity on play-communities, why is it acceptable to take on alternate personas in a game-world and not in real life?
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